Spell
QuickMy Body as a Shield
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When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
My Body as a Shield — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 46.41 · Deck: 43.35 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Removal, Utility
Why it scores here
My Body as a Shield converts into exactly one thing: negating (and destroying) a single opponent Spell/Trap or monster effect, and only when that effect would destroy monster(s) on the field. It buys no board, no card advantage and no tempo of its own — it appears in 0 recorded combo boards and is never a starter, search target, material or payoff — so its ceiling is a reactive one-for-one at the cost of 1500 LP. Its ATK/DEF are 0 and irrelevant, and its 400-deck sample presence is a frequency signal (guardrail 3) that confirms it is widely splashed and easy to slot, not that it is strong. The score is carried by generic splashability and cheap slot cost, and held down by an extremely narrow condition and a -1-to-even resource trade.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | As a Quick-Play Spell it is live from hand or once Set, and it shows up in 400/400 sampled decks across 96 distinct archetypes, but nothing in the evidence searches it and it is only live if the opponent commits to a destruction effect (observed). |
| Combo & Conversion | 8 | It builds nothing: combos_evidence records 0 appearances, 0 as_starter and 0 as_material, so it contributes no board or extension from a realistic start (verified). |
| Resource Economy | 38 | It trades one card to stop one opponent card and additionally pays 1500 LP, making it even-to-negative on cards and a pure life-point loss (verified). |
| Effect & Interaction | 38 | Text negates the activation and destroys the source, but only for Spell/Trap or monster effects that would destroy monster(s) on the field, so it misses non-destruction removal, hand traps and proactive combo pieces (verified). |
| Material Utility | 10 | It is a Spell Card with no body and 0 recorded as_material occurrences, so it provides no Level/Attribute/Tuner value as Synchro, Xyz or Link material even when its effect is irrelevant (observed). |
| Resilience & Flexibility | 32 | A single-use reactive negate that is dead whenever the opponent's line does not destroy monsters; it has no recursion, no second zone of usefulness and does not recover after being negated or discarded (inferred). |
| Deck-Building Efficiency | 50 | No archetype lock, no garnet and no combo requirement — deck data shows 1.98 average copies with real 2-of and 3-of splits — though the slots do nothing for the deck's own primary plan (observed). |
Calculation
Weight profile: 1.0 Negation/Interaction (primary); secondary Removal shares the identical weight row. Intrinsic ≈ 46.41, Deck ≈ 43.35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fully generic Quick-Play Spell: no archetype restriction, splashable in any deck (96 distinct archetypes in the sample)
- Negates the activation and then destroys the negated card, removing the source rather than merely stopping it
- Live immediately from hand or the turn it is Set, unlike Trap-based interaction
- Cheap slot cost with no garnet, no lock and no combo requirement; 1.98 average copies across 400 decks
Weaknesses
- Extremely narrow condition: only negates effects that would destroy monster(s) on the field
- Misses all non-destruction removal (banish, spin/bounce, send to GY, tribute, attach) and does nothing against hand traps or proactive combo lines
- Costs 1500 LP on top of trading one card for one card, so it never generates advantage
- Single-use interaction with no recursion, no follow-up and no board contribution of its own
Counters / choke points
- Non-destruction removal such as banish, bounce or send-to-Graveyard effects that never trigger its condition
- Any line that wins without destroying a monster on the field, leaving the card dead in hand
- Spell/Trap-activation negations that can stop My Body as a Shield itself
- Hand traps and monster effects that do not destroy (the card cannot respond to them under its own text)
Best use
Reactive defensive negation — protects a monster body from being destroyed by negating and destroying the source. Decks: Generic control / going-second tech in decks that must protect a key monster, Blackwings, Blue-Eyes, Lightsworn. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.'; Card is a Quick-Play Spell with 0 ATK / 0 DEF and no archetype, legal in TCG, OCG, Master Duel and Duel Links; The negate is conditional on the opponent's effect destroying monster(s) on the field
- Observed: 400/400 sampled decks run it in the main deck, 0 in the side, at 1.98 average copies (171 one-of, 66 two-of, 163 three-of); It appears across 96 distinct archetypes; the largest observed homes are Blackwings (7%), Lightsworn (5.5%) and Blue-Eyes (4.2%); combos_evidence records 0 appearances: never a starter, never searched, never material, never a payoff or end-board piece; 0 guides mention the card, and no StatisticsCard usage rows exist
- Inferred: Because the condition requires a destroying effect, the card is dead against banish/bounce/send/tribute removal and against non-destroying hand traps; Nothing in the evidence searches or tutors it, so access is purely by drawing it or redundant copies; Its only value is a reactive one-for-one at the price of 1500 LP, producing no card advantage or board
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame/dated sample, so meta_power is null and the evaluation is provisional






